Type a prompt. Get a finished PBR material on your mesh — albedo, roughness andnormal, wired into a Principled BSDF and wrapped around the whole model.Not just the side facing the camera. The whole model.The problem this solvesPoint an AI at your model from one angle and you get one good-looking view.Point it from eight angles and you get eight different materials fighting eachother — a patchwork with seams down every edge.Framanen AI Texture Studio textures your model one view at a time. Beforeeach camera, it re-renders the model with the texture painted so far and asksthe AI to continue it, masking off what is already done. Every view extends asingle coherent texture instead of inventing its own.Measured disagreement between neighbouring views: 0.224 → 0.009. That 25×is the difference between a screenshot that looks good and a model you canactually ship.What it doesFive AI backends, one dropdownGoogle Gemini · OpenAI (gpt-image-1, DALL·E 3) · fal.ai · Replicate · your ownlocal ComfyUI server. Switch any time. You bring your own API key — this is aone-time purchase, not a subscription, and there is no markup on your inference.A real PBR material, not a colour mapAlbedo is de-lit so baked shading does not get shaded twice. Roughness isderived from luminance and local contrast. Normals come from Sobel gradients.All three are generated and wired up for you. Prefer to art-direct it?Procedural mode builds the same derivation live in shader nodes.Seams handled per pixelEvery view is weighted by how squarely it faces the surface, and a projectivedepth test rejects anything the camera could not actually see. UV padding and amasked diffusion pass clean up the rest. No manual seam painting.Your UVs, handledNo UV map? It unwraps for you. Mirrored or overlapping islands — very common oncharacter models, and fatal for projection painting? It measures the overlap andre-unwraps automatically, and tells you it did.Fix one spot without redoing everythingSelect faces in Edit Mode, describe the change, and only that region isre-generated and composited back over the existing texture.Nothing to installIt uses only libraries that already ship with Blender. No pip, no dependencyerrors, no broken add-on after the next Blender update.It does not freeze BlenderNetwork calls run on worker threads with a live progress readout. Press ESC inthe viewport to cancel a run at any point.What you get The add-on — a single zip, installed the normal way through Preferences Illustrated user guide in English — install, panel map, setting recipes for characters / hard-surface / tiling materials, and a troubleshooting table Kullanım kılavuzu (Türkçe) — the same guide, fully translated Both guides are single self-contained HTML files. Open them offline; no internet needed.Download size: under 1 MB.Requirements Blender 4.0 – 5.1. Developed and tested against 4.5 LTS and 5.1. Cycles enabled. It is by default. You do not need to change your scene's render engine — the add-on switches it temporarily and puts it back.An API key from Google Gemini, OpenAI, fal.ai or Replicate — or a localComfyUI server, which costs nothing to run.API usage is billed by your provider, not by me. Gemini's image models areinexpensive for this workload; ComfyUI on your own GPU is free.How it works Cameras are placed automatically around your mesh — 1, 4, 6 or 8 views. Each camera renders a base colour pass plus depth, camera-space normal and edge maps.Those structural passes go to the AI with your prompt, so the result matchesyour model's actual silhouette and volume. The returned images are projected back onto the UV map and blended per pixel. Roughness and normal maps are derived, and the material is built and assigned. Local work — render, projection, bake, PBR — takes about 30 seconds for 8 viewsat 1024 px into a 2048 px texture. Add your provider's generation time on top.In practice, expect a few minutes per full texture set.Honest limitsI would rather you know this before buying than after.It is a fast base layer, not a finished hero asset. For close-up heroprops you will still want to refine the result. For set dressing, backgroundprops, prototypes and look development, it is often enough as-is.Sequential mode is only as consistent as the provider's inpainting.Gemini and OpenAI respect the mask well. fal.ai, Replicate and ComfyUI have noinpainting endpoint, so on those the partial render is attached as a referenceinstead — still useful, weaker guarantee.Areas no camera can see stay empty. Deep pockets — inside ears, underarms — need more views or a pass with the inpaint tool. Speed depends on your provider, not on the add-on. See above. Developed and tested on Windows. The code is plain Python with no platform-specific calls, so macOS and Linux should work, but I have notverified them.FAQIs this a subscription?No. One-time purchase. You supply your own API key and pay your providerdirectly for what you use.Can I use it commercially?Yes, on any number of your own machines, for commercial work.What licence is the code?GPL-3.0-or-later, like every Blender add-on that uses the bpy API. The userguides, their images and the Framanen name are not covered by that licence.Which provider should I start with?Google Gemini. It is fast, inexpensive, handles multi-image input well, andsupports the masked inpainting that sequential mode relies on.Will it work on my mesh?It has been tested headless across 11 mesh types — from a 6-face cube to a20,000-face icosphere, including meshes with no UV map, with mirrored UVs, withseveral material slots, and objects that are rotated, scaled non-uniformly andsitting away from the world origin.Does it break when Blender updates?It has no external dependencies, which is the usual cause. It is verified onboth 4.5 LTS and 5.1.Do I need to know how ControlNet works?No. Pick a preset, write a prompt, press the button. The controls are there whenyou want them.SupportQuestions, problems, or a mesh that does not behave: bdumanster@gmail.comInclude your Blender version, the provider you selected, and the text from thepanel's status line — that usually answers it in one reply.Gumroad "Details" fields| Field | Value ||---|---|| Blender | 4.0 – 5.1 || Tested on | 4.5 LTS, 5.1 || Providers | Gemini, OpenAI, fal.ai, Replicate, ComfyUI || Includes | Add-on + guides (EN / TR) || Download size | Under 1 MB || Code licence | GPL-3.0-or-later || Dependencies | None |Thank-you / receipt note Thanks for picking this up. Start with START-HERE.txt in the download — it gets you installed in about two minutes. Then open the user guide; the "Setting recipes" section will save you the most time. One tip that matters more than any other: leave Consistency on Sequential. It is the difference between a coherent texture and a patchwork. Anything at all: bdumanster@gmail.com Notes before you publish Price is not set in this copy. Add it wherever you land. Refund policy is not written here. Gumroad's default is 30 days; if you want different terms, set them in Gumroad's settings so they show at checkout.Updates. The copy does not promise free future updates. If you intend toship them, say so — it lifts conversion. If you are not sure yet, leaving itout is the safer call.Cover image. Use the hero render from the guide, or a frame from the videoat the bronze or blue reveal. A before/after split — grey mesh on the left,textured on the right — converts better than either alone on a store page.The macOS/Linux line under Honest limits is deliberately cautious. If you teston either, update it — "tested on macOS" removes a real hesitation for a largeslice of Blender users.